Room Tiles


I hear you're looking for the blank room files to work with. I can help you with that.

Right-click the links to save the files to your computer.


Sample room tiles:

Letter map of the sample, with the four corners listed as 7aa, 7ab, 7ac, and 7ad, and the w's show around the top left corner.

7aacw7abdw
7aabw7aab7aba7abaw
7aac7abd
7aca7adb
7acdw7acd7adc7adcw
7acaw7adbw
Lore 1: Evidence shows that the windmill was built sometime in the 1700's

Lore 2: It's angry. The creature is angry because some of its tools are stuck in a place, and it has not found a time where the material plane crosses over to its own at that spot yet, enraging it

Lore 3:
It screams. It screams and it screams and it screams and it screams and it screams. Most often, you cannot hear it. But it knows where you are. And it screams

Lore 4: See about about THE WINDMILL


Wander around the sample room: - 7aacw.html
(the working version of the rooms have a z added to the filename)


Blank room tiles:

(blankroom.html) - Blank room
(blankhall.html) - Hallway with far wall visible
(blankhalls.html) - Hallway with no distant wall
(blankwall.html) - Near wall with no sides
(blankleftfarhall.html) - Hallway with left turn ahead
(blankleftfaropen.html) - Open room with left side open
(blankleftfarpath.html) - Left path and hallway ahead
(blankleftmidrange) - Open room with left side open, mid range wall ahead
(blankleftnear.html) - Left open corner
(blankrightfarhall.html) - Hallway with right turn ahead
(blankrightfaropen.html) - Open room with right side open
(blankrightfarpath.html) - Right path and hallway ahead
(blankrightnear.html) - Right open corner
(blankwindow.html) - Blank window
(blankmessage.html) - Blank message screen
(blankview.html) - Empty screen with indication marks
(blanksample.html) - A sample room in general (5acb)


And thus is your fine selection of empty rooms and blank tiles. Please enjoy creating your own rooms and sections, even full games in this style, and happy coding!

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